EaRL Double Sided Science Mat from Hope Education

This product is not eligible for any further discount

EaRL Double Sided Science Mat from Hope Education

HE1828221

Product code: HE1828221

-
+

Make learning science topics interactive, with this fun double-sided EaRL programming game mat from Hope Education. This brightly coloured mat works alongside our programmable floor robot EaRL and has a learning activity on each side for double the learning fun. Simply add a dice to take EaRL on a journey through the solar system to apply simple programming, learn key topic vocabulary and classifications. Then turn over the mat to challenge a friend to copy your sequence of moves to practice simple programming and identify common minibeasts. 

Features include, suitable for EYFS, KS1 & KS2, dimensions 745 x 745 mm, tough wipe clean surface, suitable for all settings, easily transportable and can be packed away for storage. 

(dice not included)

  • Encourages independent learning in young children.
  • Practise key vocabulary, classifications and their related facts.
  • Introduce and nurture early programming skills. 
  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Create and debug simple programs whilst using logical reasoning to predict the behaviour of simple programs. 

Further Information

Age Recommended from
3 Years
Brand
EaRL
Key Stage
Key Stage 1
Key Stage 2
Offers
Reduced
-
+

Make learning science topics interactive, with this fun double-sided EaRL programming game mat from Hope Education. This brightly coloured mat works alongside our programmable floor robot EaRL and has a learning activity on each side for double the learning fun. Simply add a dice to take EaRL on a journey through the solar system to apply simple programming, learn key topic vocabulary and classifications. Then turn over the mat to challenge a friend to copy your sequence of moves to practice simple programming and identify common minibeasts. 

Features include, suitable for EYFS, KS1 & KS2, dimensions 745 x 745 mm, tough wipe clean surface, suitable for all settings, easily transportable and can be packed away for storage. 

(dice not included)

  • Encourages independent learning in young children.
  • Practise key vocabulary, classifications and their related facts.
  • Introduce and nurture early programming skills. 
  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Create and debug simple programs whilst using logical reasoning to predict the behaviour of simple programs. 

Further Information

Age Recommended from
3 Years
Brand
EaRL
Key Stage
Key Stage 1
Key Stage 2
Offers
Reduced

You May Also Like

Shopping from Overseas?

We have detected that your IP address is not UK based.

We have a specific international website which deals with all non-UK transactions and deliveries. Please select which website you would like to continue with.

For International Delivery

Findel Education family logos Switch to Findel International

For Delivery in the UK

Brand logo